Press Releases." Blizzard Entertainment:. Web. 11 May 2012. <http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847812>.
This sources was used for the MMO's NOW! Section and had facts and basic information that was helpful to writing the article including the benchmark of 11 Million Subscribers on October 28, 2008. This is primary because this is a release from the company themselves.
Press Releases." Blizzard Entertainment:. Web. 11 May 2012. <http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847816>.
This sources was used for the MMO's NOW! Section and had facts and basic information that was helpful to writing the article including the benchmark of 11.5 Million Subscribers on November 21, 2008. This is primary because this is a release from the company themselves.
Press Releases." Blizzard Entertainment:. Web.11 May 2012. <http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881>.
This sources was used for the MMO's NOW! section and had facts and basic information that was helpful to writing the article including the benchmark of 12 Million Subscribers on October 7, 2010. This is primary because this is a release from the company themselves
Press Releases." Blizzard Entertainment:. Web. 11 May 2012. <http://us.blizzard.com/en-us/company/about/b20/>.
This sources was helpful for the MMO's NOW! page and had facts about the company and photographs of blizzard HQ. Some of this stuff was not able to have been used in the project, but information from the following websites about the 20th anniversary was relayed.
Evercrack. 2008. Photograph. Lorehound. Web. 11 May 2012. <http://www.lorehound.com/wp-content/uploads/2008/10/evercrack.jpg>.
This source was used for the page START OF MODERN MMO's, this was a helpful photograph that helped explain sterotypes that are made about MMO players and how the games can be so fun that they are compared to crack. Also it helped talk about how it has to do with time requirements necessary and how addictive the games can be.
Important: There were many other primary sources used mostly pictures which are used on different pages through out the site. These were very helpful and some of the articles written could not have been expressed properly without the pictures. This includes graphs, logos, screenshots, and much more.
Annotated Secondary Sources:
"The Vault Network." MMO History. IGN. Web. 11 May 2012. <http://vault.ign.com/wiki/index.php/MMO_History>.
This was used for the introduction/RPG's and MUD's, I used the information about how the game evolved from what it once was, which was D&D and how it transfered over to MUD's and eventually into what we know of as an MMO. This had basic information and statistics about the evolution of the genre.
"D&D History and MMO Gaming cross-overs." GamingSF. Word Press. Web. 11 May 2012. <http://gamingsf.wordpress.com/2012/04/20/dd-history-and-mmo-gaming-cross-overs/>.
This source specifically taked about the mash between how D&D evolved into MMO's and was helpful to start off my project and had a lot of information that was helpful for this project. It also taught me about what D&D was about so I could explain it to everyone.
"The First MMORPG The Early History of the Genre." The First MMORPG The Early History of the Genre. MMO Huts. Web. 11 May 2012. <http://mmohuts.com/editorials/the-first-mmorpg>.
This talked about MUD's and Merdian59 and how these were the first real MMO's even though EverQuest is usually refered to as the first real MMO. This was helpful for the Start of the Modern MMO and the RPG's and MUD sections of my project.
"The Metric." Who Plays MMOs: An Analysis of MMORPG Player Demographics and MMORPG Player Stereotypes. Web. 11 May 2012. <http://info.rjmetrics.com/blog/bid/44973/Who-Plays-MMOs-An-Analysis-of-MMORPG-Player-Demographics-and-MMORPG-Player-Stereotypes>.
This sources was helpful when I went to write about the MMO FAQ section. This had basic statistics including who plays the game and basic stereotypes of players. This was also helpful while writing the MMO's now section which entails stereotypes and how they are not always true.
"The EverQuest Paradox Revealed." Wolfshead Online. Web. 11 May 2012. <http://www.wolfsheadonline.com/the-everquest-paradox/>.
This source was one of the most useful and it helped me explain the reason why EverQuest was so successful and helped me give some explanations of why it was the start of the Modern MMO. This was a blog post which isn't all fact but in the end was helpful.